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1. [VOTE] All FOR The Nano-Nerf - in Assembly Hall [original thread]
For.
- by Anders Offwidth - at 2008.07.29 05:22:00
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2. What's so great about risk/reward balance? - in EVE General Discussion [original thread]
Risk/reward is a good design principle, but the problem is people have different ideas what rewards them. ISK is important to some, not so much to others; thus, it's not a great objective measure of reward. For some, carebear tears are more precio...
- by Anders Offwidth - at 2008.07.29 00:33:00
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3. Why I play EvE without sound - in EVE General Discussion [original thread]
I would love to see finer-grained control over which sounds are played and at what volume. Such settings could be associated with an overview tab, so you could have a "Fleet Combat" setting, a "Full Space Travel Immersion" setting, etc. I like th...
- by Anders Offwidth - at 2008.07.24 18:27:00
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4. So this is FW, huh? - in EVE General Discussion [original thread]
I was in the same "daily fleet" as the OP and managed to lock and jam more than a handful of targets. There was some module lag, but things were manageable. Guess I got lucky. It was bad when I warped back into the battle and had to load the grid....
- by Anders Offwidth - at 2008.07.19 23:38:00
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5. Remote Shield medic - in Ships and Modules [original thread]
Osprey has bonuses to shield transporters.
- by Anders Offwidth - at 2008.07.18 14:57:00
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6. Factional Warfare... for noobs? - in EVE General Discussion [original thread]
This question is so vague my head hurts. What experience are you looking for that you don't want ruined? What benefits are you expecting? FW itself is not one of the top-ten ISK-making enterprises, that's for sure. Both new and old players parti...
- by Anders Offwidth - at 2008.07.17 21:10:00
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7. Caldari salvage ship - in Ships and Modules [original thread]
I use a Cormorant with: 4x Salvager I 4x Small Tractor Beam I 1x named 1MN Afterburner 2x named Small Capacitor Batteries 1x Cargo Expander I Just run around (faster with the AB) dragging wrecks to you. Cap is not a problem in practice. If car...
- by Anders Offwidth - at 2008.07.16 18:31:00
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8. T2 salvy - in Missions & Complexes [original thread]
Originally by: Space Wanderer Originally by: Pyroden Vangrave Another option I haven't seen anyone mention, or I just missed it, is exploration. Running mag sites in 0.0 usually nets me a few tech2 components and bpcs per site alon...
- by Anders Offwidth - at 2008.07.11 22:43:00
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9. Is it just me who would like to swap current skills around? - in EVE General Discussion [original thread]
Unused SP does make your clone unnecessarily expensive. Especially if you partway trained a skill to a useless level. Maybe slowly unlearn SP in a selected skill, but not transfer SP. Just lose them.
- by Anders Offwidth - at 2008.07.11 22:38:00
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10. codebreakers/analyzers - in Missions & Complexes [original thread]
Hacking is easier to get, arch is harder. It's just like operating a Salvager either way: activate module, wait N cycles. Hacking successfully lets you open the can and extract the goodies. The one COSMOS hacking site I have been in had cruisers ...
- by Anders Offwidth - at 2008.07.08 17:09:00
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11. The Price of Decryptors, A Q for the DEVs - in Missions & Complexes [original thread]
Originally by: Noig Lamaroz It's a shame really that CCP didnt do anything to cosmos bpc's when they decided that decryptors become from where they came.. There's a lot of nice items in cosmos you could build, but no one bothers anymore '...
- by Anders Offwidth - at 2008.07.05 05:57:00
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12. Factional warfare and cosmic anomalies. - in Missions & Complexes [original thread]
Was probe-based exploration content also removed from the combat zones? Is probing for deadspace signatures pointless in Black Rise? Please say it ain't so.
- by Anders Offwidth - at 2008.07.01 15:51:00
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13. teach 1, teach 2....? - in EVE General Discussion [original thread]
The highest "meta" level item is usually better, but not always, depending on what you need. You can't manufacture faction items, or named Tech 1 items, with the exception of COSMOS items, which are usually not worth it. Look at this thread for ...
- by Anders Offwidth - at 2008.07.01 04:23:00
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14. Help with Contested Kazka Headquarters - in Missions & Complexes [original thread]
Bring a friend! Not everything is meant to be soloed. I've lost frigs and even a few Caracals to this area, but it gets much easier if you kill the scramming frigs first and have some backup.
- by Anders Offwidth - at 2008.06.27 23:56:00
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15. Missing Agent? - in Missions & Complexes [original thread]
Chribba, CCP: Any news on when an update to the agent data will occur? I'd like to be able to search the new FW agents. Thanks btw, Chribba, for eve-agents.com!
- by Anders Offwidth - at 2008.06.27 22:50:00
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16. Finishing COSMOS missions as a gang - in Missions & Complexes [original thread]
Faction standing increases from missions are not shared with fleet members. Only corp standings are, and payouts. Just have each fleet member pull each COSMOS mission themselves. You'd have to repeat them anyway to get the same standings boost if...
- by Anders Offwidth - at 2008.06.27 22:45:00
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17. Caldari state faction standing - in EVE General Discussion [original thread]
http://warpedcore.org/cosmos/index.php
- by Anders Offwidth - at 2008.06.13 16:53:00
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18. Finding old ships lost in space. What have you found? - in Missions & Complexes [original thread]
Kestrel w/all nice named stuff in low-sec, Bantam, many shuttles. One of them had a skillbook in it. The best was when a guy we caught ratting in low-sec ejected from his Drake at 30% shields. Had a crap fit, but hey, free Drake.
- by Anders Offwidth - at 2008.05.23 15:20:00
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19. Named modules - in Ships and Modules [original thread]
There are a few named module BPCs you get from COSMOS missions, but in my limited experience, they are not worth the very high cost to produce vs. buying the nearly equivalent named modules on the market. For example, I could produce the 'Gallows...
- by Anders Offwidth - at 2008.05.13 18:38:00
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20. Smuggling and the narcotics trade - the future? - in Player Features and Ideas Discussion [original thread]
Excellent ideas in this thread, thanks to everyone for a great discussion. Supply and demand are necessary for smuggling to be profitable, and this thread assigns LP store offers/costs to the roles of source and sink. This is how it used to work,...
- by Anders Offwidth - at 2008.03.12 00:42:00
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